![]() Each one offers a lot – numerous routes to the end point goal, enemies to vanquish, traps and environmental hazards to navigate or trigger to the player’s advantage. ![]() The hex-based combat maps of Blackguards 2 are both the game’s primary asset and biggest liability. Having got the information she wanted, my Cassia subsequently decided to hang all the remaining prisoners captured in the previous battle to send a message to those who might stand in the way of her quest for power. Having just captured Marwan’s niece following a successful battle, I had to decide whether to bribe her, exploit her naiveté by lying to her, or simply threaten her. My first prisoner interrogation provides a fun example. I soon learned that the decisions I was asked to make were based on just how dastardly a dictator I wanted my Cassia to be. During my play through of the campaign I certainly wasn’t asked to make too many morally complex choices. There is something appealing about playing as a villain that the narrative and game play of Blackguards 2 exploits in an entertaining and often humorous way. Party members can learn skills from trainers amour and weaponry can be purchased from vendors. As such, there are plenty of customisation options available in terms of party setup, balance and combat styles. As in the first Blackguards, each character has their own skills tree. The early stages of the game are devoted to learning the combat systems, recruiting party members and a great deal of story exposition. The object of the campaign is to progress across a map in pursuit of Marwan and his territory, conquering cities along the way. Marwan left his wife to die in a dungeon at the hands of poisonous spiders but, instead of killing her, the venom disfigured Cassia’s face and turned her into a lunatic hell-bent on getting revenge. A woman scorned.īlackguards 2 has a new protagonist in the form of Cassia, a noblewoman having some pretty serious marital issues with her husband Marwan. While some things have definitely changed for the better, unfortunately there are still some significant playability problems with the franchise. It was my hope that some of the things that held back the first game would be fixed, and that this new entry into the Blackguards series would be an improved, less-cumbersome offering. Still, I welcomed the opportunity to play Daedalic’s sequel, Blackguards 2, with cautious optimism. On the surface it had a lot of appeal, but its frustrating dice-roll combat system and spikes in difficulty led me to move on from the game. Naturally, when i didn't feel like doing my own dirty work, i would just cast the group version of those two spells and send in mercenaries and the dream-team from the first game.As a fan of fantasy genre games and RPGs in general, I was surprised how little time I put into the original Blackguards. The second spell allows for ridiculous double actions per round, and that means that, with a proper poison applied to the weapon(Arax and Kelmon are the "nicest"), by the time Standfast wears off, no enemy on the map is capable of penetrating my base defence values(or just breathing, for that matter). ![]() (And the second attack just might, too, provided you did not neglect your Parry value) The first spell, basically, means that for the next 4 rounds, no matter what happens, the first attack against you each round will miss. I complimented this with Standfast Catlike 3-4 and Move As Lightning 3-4. You don't need the rest of magic-related abilities, you don't need to lift the penalties for wearing armor or astral point regen and so on, since your starting astral points pool will easily allow you to cast that spell of your choice once or twice per battle, and that can be more than enough.įor example, on my first playthrough i rolled Cassia with two-handed bashing(with the intention to use specialised staves, rather than hueg axes, and was not disappointed). Even a "pure" melee fighter can benefit from knowing a single spell. Spells are awesome, so it follows that if you can cast them, you absolutely should. To put it in perspective: besides Cassia, there are only two NPCs who can cast spells(one of them being a battlemage mercenary whose spells and skills you can not change). People seem to miscalculate what constitues a "hybrid" character in this game.
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